Will there be ‘size’ requirements for fitting through certain caves? Will there be a need for speed to finish missions on time or before something is destroyed? Will there be certain weapon systems or secondary systems that can only fit in a certain class of ship? I’m certain all of these answers will come in time!Įarly access of EVERSPACE™ 2 on Steam is currently scheduled for September 2020, with the full version for PC, PlayStation® 4 and Xbox One scheduled for release in the second half of 2021. It will be interesting to see what situations in the game will entice you to switch ships. The differences in the ships will apparently be in the systems and slots for weaponry and cargo space as you progress through the game. There will be no capital ship flying in Everspace 2. All of these ship types are to be grouped in the light, medium, and heavy classes yet will all still stay in the ‘fighter’ category. While this demo only had 3 ships in a reported medium class, the final build of the game looks to have 100’s of different types of ships.
![everspace 2 game preview everspace 2 game preview](https://i.pinimg.com/originals/35/b7/07/35b707eb7eaa268f63de5b534eb65fa2.jpg)
The ships that you pilot also look great as you fly about in third person. Capital ships with turrets bristling with gunfire and missiles all light up the screen in ways that enhance the feel of speed and danger each encounter brings. The celestial bodies in space as well as the craft look great. Graphically, Everspace 2 seems to be built upon the amazing detail work that was found in the first game. This arcadey kind of feature just adds to the possibilties of using a ship that can flit around like a bug in space. Typically you’d have to have a specific type of ship equipped with a tractor beam in other games. Pressing a button to ‘suck’ in or tractor beam loot felt good while being able to ‘grab’ items and debris to sling at foes was also an interesting feature. While it doesn’t have full turret like capability about the screen, it does allow for you to target things without being one hundred percent tied to the front of the hull of the ship.Īlso of note is how easy it was to interact with things in the playspace. Everspace 2, while it stresses maneuverability, still makes you hone in your targeting with the mouse. The biggest difference is that Rebel Galaxy has less maneuverable spacecraft and their combat scheme is a lot less fun than here in Everspace 2. Playing Everspace kind of reminded me of playing another space shooter called Rebel Galaxy. By doing so, there is more concentration on randomizing encounters, missions, and so forth so that there are more opportunities for loot. One of the biggest differences, aside from the map size, is making the game an open world rather than a roguelike game. Since there are a lot of things like capital ships, bases, and asteroid caves, the ability to dart around and easily maneuver about obstacles and laser fire allows for some impressive sequences. Doing so allows for very agile flying about slow ships, asteroids, or debris. With a control scheme that is adored by fans of the old school space shooter Freespace, Everspace 2 continues the look and feel of the first game.
![everspace 2 game preview everspace 2 game preview](https://gertlushgaming.co.uk/wp-content/uploads/2021/02/Everspace-2-Preview-Steam-Early-Access-3-1024x576.jpg)
The devs in Rockfish Games are really pushing for Everspace 2 to come across like a space based Diablo of sorts. Everspace 2 is coming in hot with quite a few improvements and changes from its predecessor.
![everspace 2 game preview everspace 2 game preview](https://images7.alphacoders.com/109/thumb-1920-1099560.jpg)
Rockfish Games is on crusade to create a bigger and better loot based space shooter.